16.7 1:N Matching
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16.1  Menu 
16.2  API 
16.3 Creating Libary 
16.4 Training Design 
16.5 Load 
16.6 M:N Matching 
16.7 1:N Matching 
16.8 Updating Design 
16.9 Updating Implementation 
[Home][16 Dynamic Library][16.7 1:N Matching]

 

16.7   Library 1:N Matching

To make 1:N Matching via the library,

  •    Click the �Key� button, in the �.\ex_dynamic_lib� directory, select the first image �A10.jpg�;
  •    Click menu item �Library/Matching/1:N (Key vs. lib1.txt)� button to complete a 1:N Match.

Double click menu item �Library/Matching/1:N (Key vs. lib1.txt)� and enter:

        private void menuItem98_Click(object sender, System.EventArgs e)

                {

                bool b = this.mainMenuToAPI.library_Matching_1_N  

                    (textBox1.Text  , dataDir + "b1.txt" );

                }

Here, mainMenuToAPI is an object, which will implement all functions. As we discussed earlier, the main form simply links menu items to functions in the mainMenuToAPI object. The implementation is:

        public bool library_Matching_1_N( string key, string b1File)

                {

        if ( script.imageLibrary == null )

                {

                    appendText ("Dynamic Library not available!\n");

                    return false;

                }

                bool b = script.neuralFilter .setLibrary ( script.imageLibrary );

                if (!b)

                {

                    appendText ("Dynamic Library Assignment Fails!\n");

                    return false;

                }

        b = false;

         

                if ( ! System.IO .File .Exists (key) )

                {

                    appendText ( "Please enter a valid Key!\n");

                    return false;

                }

         

                b = this.signature_Key_Signature (key);

                if ( ! b )

                {

                    appendText ( "Key Signature computation fails!\n");

                    return false;

                }

         

                try

                {

                script.results_1N = script.neuralFilter.findMatch1N

         ( script.imageSignature);

                }

                catch (Exception e)

                {

                    appendText ( "NeuralFilter 1:N Matching fails:\n"

        + e.ToString () + "\n");

                    return false;

                }

                if ( script.results_1N == null )

                {

                    appendText ( "NeuralFilter 1:N Matching fails!\n" );

                    return false;

                }

         

                if ( script.results_1N.getStatus () )

                {

                    setText ( script.results_1N.toString () + "\n");

                    appendText ("" + script.results_1N.getNumberOfMatches ()

        +" matches!\n");

                }

                else

                {

                    appendText ( "No Match!\n");

                    return false;

                }

        }

The only difference between this 1:N Matching and the NeuralFilter 1:N Matching introduced earlier is the following statement:

        bool b = script.neuralFilter .setLibrary ( script.imageLibrary );

In a normal 1:N Matching, the neural filter gets the library from a1.txt. This statement assigns the dynamic library, �script.imageLibrary�, to the NeuralFilter object, �script.NeuralFilter�.

 

[Home][About][1 Introduction][2 Image Recognition][3 TransApplet][4 API][5 Interface][6 Input][7 Image Display][8 Preprocessing][9 Processing][10 Normalization][11 Parameter Class][12 Image Signatures][13 Unsupervised Filters][14 BioFilters][15 NeuralFilters][16 Dynamic Library][17 NeuralNet Filter][18 Parameters][19 Input Options][20 Database Input][21 Video Input][22 Live Video Input][23 Counting & Tracking][24 Counting ][25 Batch Job][26 ImageFinder for DOS][27 ImageHunt ][28 Support Packages]

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