21.4 AVI Selection
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21.1  Class Name 
21.2  Class Overview 
21.3  Link to Class 
21.4 AVI Selection 
21.5 Video to Images 
21.6 Testing 
[Home][21 Video Input][21.4 AVI Selection]

 

21.4   AVI Video Selection

The basic Video Match operation is:

        (1) Specify a Video File;

        (2) Convert Video to Images;

        (3) Treat the Converted Images as Directory Input covered earlier.

The only video format supported in this version is *.avi. If you need a different video format supported, customization will solve this problem.

After starting the chapter projects software, selecting an *.avi file in Figure 19.1, the ImageFinder will convert the avi video file to a set of images. After that, video recognition is converted into image recognition.

Example. Converting AVI Video:

  •    Start the software;
  •    Select the option, �*.avi File�;
  •    Click the �Source� button, and select file, �.\input_avi\clock.avi�;
  •    Click the �Play/Stop� button in Figure 21.1 to convert the button to a �Play� button;
  •    Click the �Play� button to play, which also converts the button to a �Stop� button;
  •    Click the �Stop� to stop the video;
  •    Click the �Change� button in Figure 21.1 to get Figure 21.2;
  •    Click the �*.avi to Images� button to convert the avi file to images.

 

Figure 21.1  Converting AVI Video File to Images, Step 1.

 

Figure 21.2   Converting AVI Video File to Images, Step 2.

The �Source� button selects an *.avi file, which in turn, calls the following functions:

        int videoFilePointer = 0;

            private bool searachSource6 ()

            {

                try

                {

                    if ( f.openFileDialog1.ShowDialog () != DialogResult.OK )

                        return true;

         

                    bool b = f.openFileDialog1.FileName.EndsWith (".avi")

                        || f.openFileDialog1.FileName.EndsWith (".AVI")

                        || f.openFileDialog1.FileName.EndsWith (".Avi");

                    if (!b)

                    {

                        f.richTextBox1.Text = "Not *.avi file\n";

                        return false;

                    }

                    script.aviVideo70.setVideoFile  ( f.openFileDialog1.FileName   );

                    if ( ! script.aviVideo70.getVideoFileStatus() )

                    {

                        f.richTextBox1.Text = "Video Selection Fail!\n"

        + script.aviVideo70.getMessage ();

                        return false;

                    }

                    f.textBox2.Text = script.aviVideo70.getVideoFile () ;

         

                    script.aviVideo70.setVideoToImagesDir

         (this.videoLiveParameters .imageOutputFolder);

                    f.richTextBox1.AppendText ( "Video To Image Directory: \n"

        + script.aviVideo70.getVideoToImagesDir () +"\n");

                    videoFilePointer = 0;

                    f.pictureBox2.Image =

        script.aviVideo70.getBitmap (videoFilePointer);

                }

                catch (Exception ee )

                {

                    f.richTextBox1.AppendText ( ee.ToString () +"\n");

                    return false;

                }

                return true;

            }

This code will:

  •    Select an *.avi video file;
  •    Set the selected file to object, �script.aviVideo70�; and
  •    Set the Video-To-Image Directory.

We will now explain this code. The first statement,

        if ( openFileDialog1.ShowDialog () != DialogResult.OK )

                return;

opens a file dialog box and selects an *.avi file. The next statement,

        script.aviVideo70.setVideoFile  ( f.openFileDialog1.FileName   );

assigns the selected *.avi file to the script.aviVideo70 object. The next two statements,

        script.aviVideo70.setVideoToImagesDir

         (this.videoLiveParameters .imageOutputFolder);

            f.richTextBox1.AppendText ( "Video To Image Directory: \n"

        + script.aviVideo70.getVideoToImagesD

creates the �Video To Image� directory, and prints a message to the text Box. The last statement,

        f.pictureBox2.Image = script.aviVideo70.getBitmap (videoFilePointer);

prints the first image in the video.

 

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