6.5 Key Segment
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6.1 Class Name 
6.2 Class Overview 
6.3 Chapter Project 
6.4 Class Link 
6.5 Key Segment 
6.6 Search Source 
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6.5   Key Segment

We will add a class, �Input�, in the project. We will implement the input buttons in this class. In this way, the main class is simpler. We will declare an object, input, as follows:

      Input input;

      public Form1()

              {

                  InitializeComponent();

                  input = new Input (this);

              }

We can double click the Key Segment buttons to complete the programming:

      private void button1_Click(object sender, System.EventArgs e)

              {

                  input.keySegment();

              }

which in turn, calls a function in the following class:

      public class Input

          {

              Form1 f;

              public Attrasoft.TransApplet70.Input70.Input70 in70 ;

              internal Bitmap bTrain;

              internal string softwareDir = Application.StartupPath + '\\' ;

          

              public Input(Form1 f1)

              {

                  f = f1;

                  in70 = new Attrasoft.TransApplet70.Input70.Input70 ( f.richTextBox1 );

              }

       

              void appendText (string s)

              {

                  f.richTextBox1.AppendText ( s);

              }

       

              public bool keySegment()

              {

                  if ( f.openFileDialog1.ShowDialog () != DialogResult.OK )

                      return false;

       

                  string fileName = f.openFileDialog1.FileName;

                  try

                  {

                      bTrain =new Bitmap (fileName);

                      f.pictureBox1.Image = bTrain;

                      f.textBox1.Text = fileName ;

                      f.richTextBox1.AppendText  ( "Display Key Segment:\n " + fileName +"\n");

                  }

                  catch

                  {

                      appendText ("Invalid key image !\n");

                      return false;

                  }

                  return true;

              }//keySegment()

      }

The first section of code opens a file dialog so the user can select a file:

      if ( f.openFileDialog1.ShowDialog () != DialogResult.OK )

              return false;

The next section of code gets the selected key:

      string fileName = f.openFileDialog1.FileName;

The last section of code creates an image and displays the image:

      bTrain =new Bitmap (fileName);

          f.pictureBox1.Image = bTrain;

          f.textBox1.Text = fileName ;

          f.richTextBox1.AppendText ( "Display Key Segment:\n " + fileName +"\n");

 

[Home][About][1 Introduction][2 Image Recognition][3 TransApplet][4 API][5 Interface][6 Input][7 Image Display][8 Preprocessing][9 Processing][10 Normalization][11 Parameter Class][12 Image Signatures][13 Unsupervised Filters][14 BioFilters][15 NeuralFilters][16 Dynamic Library][17 NeuralNet Filter][18 Parameters][19 Input Options][20 Database Input][21 Video Input][22 Live Video Input][23 Counting & Tracking][24 Counting ][25 Batch Job][26 ImageFinder for DOS][27 ImageHunt ][28 Support Packages]

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